Erin KerrPowerup Series: Extending Functionality to Other PowerupsPart 5: Maximize your powerup code with modularity2 min read·Nov 3, 2022----
Erin KerrPowerup Series: Limiting the DurationPart 4: Using a Coroutine to make powerup behavior temporary2 min read·Oct 31, 2022----
Erin KerrPowerup Series: Collecting the PowerupPart 3: Triggering the powerup behavior on collision2 min read·Oct 30, 2022----
Erin KerrPowerup Series: Creating & Animating a Powerup objectPart 2: Create the Triple Shot Powerup object with animation2 min read·Oct 22, 2022----
Erin KerrPowerup Series: Creating Alternate FunctionalityPart One: Creating a Triple Shot behavior3 min read·Oct 19, 2022----
Erin KerrBrave the Expanse: Project Update 3Adding assets to my top-down space shooter2 min read·Oct 15, 2022----
Erin KerrPrototype to Work of ArtSwitching from rudimentary game objects to production-ready assets3 min read·Oct 14, 2022----
Erin KerrBrave the Expanse: Project Update 2Adding enemies to my top-down space shooter3 min read·Oct 10, 2022----
Erin KerrSpawning Objects CleanlyHow to spawn objects in Unity and assign them to a parent object3 min read·Oct 8, 2022----
Erin KerrWaiting with CoroutinesUsing coroutines in Unity to implement time delays in processes3 min read·Oct 6, 2022----