Erin KerrPowerup Series: Extending Functionality to Other PowerupsPart 5: Maximize your powerup code with modularityNov 3, 2022Nov 3, 2022
Erin KerrPowerup Series: Limiting the DurationPart 4: Using a Coroutine to make powerup behavior temporaryOct 31, 2022Oct 31, 2022
Erin KerrPowerup Series: Collecting the PowerupPart 3: Triggering the powerup behavior on collisionOct 30, 2022Oct 30, 2022
Erin KerrPowerup Series: Creating & Animating a Powerup objectPart 2: Create the Triple Shot Powerup object with animationOct 22, 2022Oct 22, 2022
Erin KerrPowerup Series: Creating Alternate FunctionalityPart One: Creating a Triple Shot behaviorOct 19, 2022Oct 19, 2022
Erin KerrBrave the Expanse: Project Update 3Adding assets to my top-down space shooterOct 15, 2022Oct 15, 2022
Erin KerrPrototype to Work of ArtSwitching from rudimentary game objects to production-ready assetsOct 14, 2022Oct 14, 2022
Erin KerrBrave the Expanse: Project Update 2Adding enemies to my top-down space shooterOct 10, 2022Oct 10, 2022
Erin KerrSpawning Objects CleanlyHow to spawn objects in Unity and assign them to a parent objectOct 8, 2022Oct 8, 2022
Erin KerrWaiting with CoroutinesUsing coroutines in Unity to implement time delays in processesOct 6, 2022Oct 6, 2022